I’m a Unity developer with over a decade of experience building games across indie teams, mid-size studios, and remote setups. I’ve led multiplayer implementations, created over 40 prototypes of hypercasual games,optimized live games with 25K+ DAU, and built award-winning titles. Equally comfortable prototyping solo or scaling production code in structured teams. I value clean architecture, performance, and staying player-first in every decision.
Dastan Games LLP
August 2014 - Present
• Led an indie game studio to create games with innovative mechanics. www.dastangames.in • Developed 'Steps & Dragons', a visually stunning F2P multiplayer card battle game recognized in the Google India Indie Accelerator, 2019. • Created 'The Light Inside Us', a 2.5D isometric twin stick shooter that won several awards and was featured on the Apple App Store. • Developed 'Space Football', a web-based local multiplayer football game with ~8000 unique users. • Collaborated on 'myEVC', a native app for managing electric vehicle charging stations, and 'Noon Edu', delivering online classes to over 12 million students. • Implemented AI for a board game designed by Big Boot Games, enhancing gameplay experience. • Generated a diverse dataset for AI model training using Unity, facilitating innovative solutions for Streamoid Technologies.
GT School
February 2024 - January 2025
• Automated multiplayer setup in Unity, minimizing manual environment mapping through Git integration. • Implemented Photon Fusion Networking for real-time multiplayer, enhancing server reconciliation and input polling. • Managed live environment deployments via Unity Gaming Services, automating build uploads and configurations. • Developed real-time chat and social systems with analytics tracking, improving user engagement. • Optimized performance and memory usage, achieving significant reductions in memory footprint and improved frame rates. • Created CI/CD pipelines using GitHub Actions to streamline builds and deployments.
Voodoo
March 2020 - January 2023
Conceptualized, prototyped, and iterated over 40 hyper-casual games built in Unity for iOS and Android, collaborating with major publishers such as Voodoo, achieving notable metrics like <0.2$ CPI and >30% D1 retention.
Kiwi Inc
April 2013 - July 2014
• Developed new features for 'Shipwrecked: Lost Island' using Cocos2d, optimizing performance through A/B testing and cross-pro- motion strategies.
Morgan Stanley
August 2010 - February 2013
Enhanced PnL & VaR Backtesting solutions, collaborating with Market Risk Controllers to solidify enterprise software fundamen- tals.
Birla Institute of Technology and Science - Pilani, Goa Campus, May 2010
Electronics & Instrumentation Engineering
The website contains a quick overview of all the games, apps and client projects that I have built and shipped over the years.
View ProjectVerified Game Developer
8+ years of experience
Preferred commitment: Full Time
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