

Game Developer with over 3 years of experience in Unity, C#, and 3D interactive systems. Specialized in multiplayer games, VR/AR experiences, and performance optimization. Skilled in integrating 3D assets with Blender, leading remote teams, and delivering cross-platform applications. Proven track record in Agile environments, using tools like Photon 2, WebGL, and Firebase to build immersive, scalable solutions for desktop, mobile, and VR platforms.
Krown Produce
October 2023 - Present
● Managed inventory and logistics using Warehouse Management Systems ● Operated forklifts and EPJs, ensuring accurate inventory handling ● Generated reports and implemented tech solutions for operational efficiency
Centra Windows
May 2022 - November 2022
● Developed internal systems and 3D product viewers using Unity and C# ● Created cross-platform WebGL applications for Mac, Android, and iOS ● Modelled and animated 3D products in Blender for web integration
Crank Media(Appreciated Media)
August 2019 - May 2022
● Led 3D game development and server integration for multiplayer platforms ● Built Metaverse applications and avatar customization tools in Unity ● Collaborated with external partners and optimized game performance
Flat Rate Warehouse Solutions
November 2017 - July 2019
● Built logistics systems for inbound truck scheduling. ● Translated business requirements into scalable web applications.
Cebraspe
April 2015 - March 2016
● Led software analysis, planning, and development, ensuring alignment with stakeholder requirements and project objectives. ● Designed and generated advanced reports using SQL Server Reporting Services (SSRS) to enhance data analysis and decision-making processes. ● Developed complex SQL Server queries, improving data processing, retrieval, and system efficiency.
Pivo Computer Graphics
April 2014 - April 2015
● Instructed Web Development courses, covering Visual Studio 2013, C#, ASP.NET MVC, SQL Server, HTML5, and CSS3, providing students with industry-relevant expertise. ● Designed and structured class curricula, ensuring engaging and effective learning experiences.
ndra - Ministry of Labour and Employment - MTE
December 2011 - February 2014
● Led software analysis, planning, and development, ensuring alignment with stakeholder requirements and project objectives. ● Developed complex SQL Server queries, stored procedures, and functions, optimizing data processing, retrieval, and management. ● Generated comprehensive reports using SQL Server Reporting Services (SSRS), providing insights to support decision-making and operational strategies.
Developer .NET Politec - Ministry of Foreign Affairs - MRE
April 2009 - December 2011
● Performed software analysis, planning, development, and maintenance, optimizing system functionality to meet operational requirements. ● Designed and implemented Web Services, enabling seamless data exchange and system integration for improved efficiency and reliability
Educational Union of Brasilia – UNEB, July 2006
Information Systems Management
Tamwood International College, June 2016
Course English
The Metaverse Avatar System is an integrated solution designed for character customization in virtual reality environments. It combines three key tools: Oculus Quest 2, Blender, and Photon 2. Oculus Quest 2 serves as the immersive interface, allowing users to interact with their avatars in 3D space through hand tracking, motion control, and spatial visualization. It supports Unity via OpenXR, making it ideal for VR development. Blender is used to model, texture, and animate the avatars. As an open-source 3D creation tool, it offers flexibility to design highly detailed characters with custom rigging and expressive facial animations. Once the avatars are created in Blender, they can be exported to Unity for integration into the VR environment. Photon 2 handles networking and multiplayer functionality. It enables multiple users to share the same virtual space, synchronizing avatar movements, gestures, and even voice in real time. This makes it possible to create social experiences in the metaverse, such as meetings, games, or interactive events. The typical workflow begins with avatar creation in Blender, followed by importing the models into Unity, where VR and multiplayer features are added using the Oculus SDK and Photon 2. Finally, the project is deployed to Oculus Quest 2, allowing users to fully experience the customized avatars in immersive VR. This system supports real-time customization, cross-platform compatibility, social interaction, and high visual fidelity—making it an ideal foundation for developers building interactive and immersive metaverse experiences.
View Project1/1/2022 -5/31/2022
Verified Game Developer
3-5 years of experience
Preferred commitment: Full Time
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