I like to develop for video games and Unreal Engine is my specialty. I have a lot of experience in Unity as well if needed for support on a project. I can create mechanics and systems to help your game perform better and be more fun as well. I always give my best and communicate well with anyone on the team that needs me.
Bad Rhino Studios
January 2022 - Present
Unreal Engine Development. In charge of many systems created throughout the game. Moved around to any task that needs immediate attention. Able to display information to UI systems in an optimized manner. AI Behavior Tree and Decision Maker implementation. Multiplayer and Network implementation of character and other mechanics. General blueprint and C++ bug support.
Bad Rhino Studios
September 2018 - January 2022
Unreal Engine Development. In charge of puzzles and character mechanics. General Blueprint and C++ support. UI implementation and optimization.. Console porting for Switch and Xbox Series X.
University of Missouri-Columbia
August 2018 - February 2019
Unity Game Development. Helped replace collectibles in various worlds. Learned the collectible database system implemented before-hand to properly place them in the world. Designed two dungeons that have puzzle solving for player. Playtested for bugs and fixed said bugs.
Full Sail University, May 2018
Game Design
Verified Game Developer
6-8 years of experience
Preferred commitment: Part Time
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