I'm a Developer and Technical Director with more than ten years of experience in desktop and mobile projects development, multimedia, virtual reality, augmented reality and web advertising. I am equally comfortable working with large teams or as an individual dev artist. I look forward on collaborating with new clients on creative projects. I am interested right now in working on Video Games projects.
043 Academy
October 2019 - Present
At 043 Academy, I lead educational programs designed to empower beginners and intermediate developers in their careers in game design and programming. Since its creation in 2019, I have developed and managed structured content that combines theory and practice, tailored to the unique needs of each student. My focus is on shaping well-rounded developers capable of creating innovative and competitive video games while mastering technical and creative skills that prepare them for a successful career in the industry.
043 Imagine
July 2017 - Present
At 043 Imagine, I oversee the creative and technical vision for Gate of Infinyx, an ambitious, story-driven game that blends multiple genres and art styles. I play a key role in designing core gameplay systems and ensuring performance optimization through multithreaded processes and advanced scripting in Unity and C#. Key contributions include: • Gameplay Innovation: Designed and implemented systems for dynamic combat, AI behavior, and procedural level generation, enhancing player engagement. • Backend Integration: Developed custom APIs for seamless backend communication, enabling multiplayer features and real-time data tracking. • Team Leadership: Directed a multidisciplinary team of artists, programmers, and writers, ensuring alignment on creative and technical goals while maintaining high production standards. • Pipeline Optimization: Streamlined workflows by introducing automated tools and asset management systems, improving team efficiency. • Cross-platform Deployment: Engineered scalable solutions for mobile, PC, and console platforms, expanding the game’s reach and accessibility. This role showcases my ability to combine technical expertise, creative problem-solving, and strategic leadership to bring innovative gaming experiences to life.
StoryboardArt.org
January 2016 - December 2024
At StoryboardArt.org, I spearheaded the design and development of robust web platforms to enhance user experiences and streamline operations. Leveraging PHP, JavaScript, and WordPress, I integrated advanced tools such as Dubb CRM, ConvertKit, and Stripe to optimize user and subscription management systems. Key contributions include: • Custom Student Management System: Designed and implemented a platform enabling assignment submissions, mentor feedback, and secure file management with permission-based controls. • Leadership: Directed a small team using Agile methodologies to deliver projects efficiently, meet deadlines, and achieve technical excellence. • Performance Optimization: Enhanced platform functionality and performance, resulting in improved user engagement and operational efficiency. • SEO & Digital Marketing: Applied SEO strategies and integrated digital marketing tools to significantly boost the company’s revenue, growing annual earnings from $40,000 to over $350,000. This role required a mix of technical expertise, strategic planning, and cross-functional collaboration, contributing to the growth and sustainability of the organization.
Guru Studio
November 2021 - August 2022
At Guru Studio, I developed and maintained tools to optimize animation and FX pipelines, leveraging technologies like Python, Qt, JavaScript, and C#. My responsibilities included debugging and enhancing internal libraries for Maya, Houdini, and Shotgun (now ShotGrid), ensuring the stability and functionality of tools critical to production workflows. Key contributions include: • Tool Development: Created and maintained custom scripts and tools for asset management, rendering, and data integration, enhancing production efficiency. • Pipeline Maintenance: Debugged and resolved issues in internal libraries and third-party integrations, minimizing downtime and improving tool reliability. • Collaboration: Worked closely with artists and technical teams to address pipeline challenges and deliver tailored solutions. • Agile Environment: Contributed to a Scrum-based workflow, ensuring timely delivery of features and updates. • Documentation: Produced detailed technical documentation for tools and processes, enabling smoother onboarding and cross-departmental knowledge sharing. This role deepened my expertise in production pipelines, technical problem-solving, and collaborative development in a high-demand animation environment. I developed a custom search tool in Houdini for the FX department, streamlining the process of locating scenes and episodes for Paw Patrol. This tool significantly improved workflow efficiency, reducing time spent on manual searches and enabling the team to focus on creative tasks. Key Contributions: • Designed and implemented the tool using Python and Qt for a seamless and intuitive user interface. • Optimized search processes for large datasets, ensuring fast and reliable results. • Collaborated closely with the FX team to tailor the tool to their specific needs, enhancing productivity. This experience honed my technical problem-solving skills and deepened my understanding of production workflows in a high-demand animation studio.
Escuela Técnica Comercial “Dr. Jesús Muñoz Tébar”, July 1998
Computer Science
Allan Mckay courses
Issued: 8/1/2021 - Expires: 1/30/2022
Universidad Politecnica de Valencia
Issued: 8/14/2012 - Expires: 4/1/2013
Verified Game Developer
8+ years of experience
Preferred commitment: Full Time
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