

I'm a game developer and interactive system designer based in New Zealand, with over three years of experience building gameplay systems, UI, character controllers, and 3D environments for both simulation and entertainment projects. My background spans Unity and Unreal Engine 5, and I'm comfortable working in collaborative teams or independently across the full development cycle. I enjoy designing intuitive, scalable systems that feel great to use, and I’m always exploring new tools and workflows to push my skills further. Whether it’s prototyping mechanics, refining UX, or bringing ideas to life in-engine, I’m passionate about crafting engaging interactive experiences.
Trimble
January 2023 - February 2025
I worked on a serious games simulation project for Trimble, helping design and build interactive 3D environments for training and education. My focus was on developing intuitive gameplay systems, character controllers, interactive objects, and user interface elements inside Unity, ensuring the experience was functional, clear, and engaging.
University of Canterbury, January 2023
Applied Immersive Game Design
My portfolio is a custom-built isometric retro-style game created with HTML, CSS, and JavaScript. It acts as an interactive environment where players can explore objects to view my projects. It currently features my work on Trimble's simulation project and a small survival game prototype built in Unity.
View Project1/7/2025 -2/14/2025
Verified Game Designer
3-5 years of experience
Preferred commitment: Hourly
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