I'm a game developer with a strong background in multiplayer systems, VR, and gameplay programming. I’ve built and optimized networked experiences, designed full gameplay loops from scratch, and contributed to both indie titles and therapeutic VR projects. I’m experienced in C++, Blueprints, animation systems, and player interaction logic. I enjoy taking on a mix of roles, whether coding, prototyping, optimizing performance, or creating 3D assets. I thrive in flexible, collaborative environments where I can solve complex problems, adapt to shifting goals, and work with passionate teams to bring ideas to life. While my preferred work is full-time remote, I'm open to any type of job commitment from full-time to just a few hours at a time.
IU Health
January 2023 - December 2024
I collaborated with a small interdisciplinary team at UI Health to design and develop VR medical applications aimed at therapeutic treatment and patient rehabilitation. My work focused on programming interactive VR experiences, optimizing performance for smooth user interaction, and ensuring the applications met clinical objectives. I contributed to both technical development and user testing, helping refine the software based on feedback from healthcare professionals and patients.
Soulfire Labs
June 2020 - November 2022
At Soulfire Labs, I developed core multiplayer gameplay systems in Unreal Engine, with a focus on both networking and player interaction. I designed and implemented a wide range of player abilities and combat mechanics, including projectile systems, melee attacks, area-of-effect abilities, and movement-based skills such as dashes and jumps; all fully network-replicated for competitive multiplayer play. I built interaction systems for actions like weapon pickups, objective captures, and dynamic environmental interactions, ensuring smooth synchronization across clients and servers. My work also included custom replication logic, hit detection, lag compensation, and server-side validation to maintain fairness and responsiveness. Throughout development, I optimized network and gameplay performance and collaborated with other developers to ensure tight integration between gameplay features and backend services.
Purdue University, Present
Computer Science
Indiana University, Present
Media Arts & Sciences: Game Design And Development
GaitVR is a virtual reality application designed to assist in physical therapy and rehabilitation, with a primary focus on improving patients' gait, balance, and overall mobility. Throughout my time working on GaitVR, I developed and optimized various core systems to create an engaging and therapeutic experience tailored to meet clinical needs.
View ProjectKitchenVR is a virtual reality application developed to assist in cognitive rehabilitation by simulating real-life kitchen tasks. The application focuses on improving motor skills, decision-making, and cognitive abilities in patients undergoing therapy. My work on this project involved developing custom interaction systems, creating scalable visual environments, and implementing telemetry-based tracking for patient performance analysis and research.
View ProjectVerified Game Developer
3-5 years of experience
Preferred commitment: Full Time
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