

I’m a senior Unity developer and technical designer with over 8 years of experience building games across indie, education, and contract projects. I specialize in rapid prototyping, gameplay systems, and cross-disciplinary collaboration. I love working on creative teams, blending technical expertise with design thinking to bring innovative ideas to life. I thrive in environments where open communication and problem-solving are valued, and I’m passionate about making engaging, polished interactive experiences.
Studio Moka
September 2023 - Present
As co-founder and technical lead at Studio Moka, I lead a multidisciplinary team of 10 in developing CitaDrill, an original roguelite city-builder built in Unity. My responsibilities spanned gameplay programming, systems architecture, rapid prototyping, and facilitating cross-team collaboration. I also contributed to game design, production, and marketing strategy, helping our distributed team stay aligned from concept to execution.
Tokidos
February 2025 - April 2025
At Tokidos, I developed three original educational games (Rapunzel, Chicken on the Moon, and Peter and the Wolf) from concept to completion, using Unity and Lua. My role covered the full game development cycle: implementing mechanics, integrating art and audio assets, and refining gameplay based on user feedback. This contract experience further strengthened my ability to deliver high-quality interactive content under tight timelines.
Université Laval & UJM
March 2022 - March 2025
I collaborated with Université Laval and UJM on innovative educational projects, including Composia (a music learning game) and a piano posture tracking tool. I worked closely with researchers and educators to translate real-world data (such as webcam input) into gamified Unity experiences. This role required effective communication across disciplines and creative problem-solving to deliver impactful, user-focused solutions.
College LaSalle
February 2022 - June 2024
As a programming instructor at College LaSalle, I taught computer science and game development courses to students from diverse backgrounds. I designed engaging curriculum, delivered hands-on lessons, and mentored students to build their technical and creative confidence. My teaching experience has made me a stronger communicator and collaborator, both in the classroom and in development teams.
Studio XP
August 2016 - August 2021
At Studio XP, I taught game development and programming courses to children, introducing them to Unity, C#, and the basics of game design through hands-on activities and projects. Working primarily with youth, I delivered engaging lessons based on Studio XP’s established curriculum and provided individualized support to help students build confidence and creativity. Occasionally, I also guided adult learners. This experience deepened my skills in making technical concepts accessible and fostering a supportive, inspiring learning environment.
ISART Digital, June 2019
Game And Level Design
ELVTR
Issued: 3/8/2021 - Expires: 4/23/2021
Credential ID: https://tinyurl.com/5avtcckp
CitaDrill is an original roguelite city-building game developed in Unity, where players command a domed city mounted on a giant drilling machine as it excavates hostile underground biomes. The project combines resource management, procedural level generation, and strategic worker assignment in a dynamic, hazard-filled environment. As technical lead and co-founder, I oversaw the game’s core systems architecture, gameplay programming, and rapid prototyping. CitaDrill reflects my passion for building innovative game systems and collaborating across design, art, and engineering disciplines.
View Project9/20/2023 -12/20/2025
Developed three original educational games for Tokidos, each built in Unity and Lua within one-month sprints. I handled end-to-end gameplay programming, asset integration, and feature implementation, collaborating closely with client stakeholders. Each project targeted a different learning objective and audience, demonstrating my flexibility and rapid prototyping skills. Rapunzel: Story-driven puzzle platformer. Chicken on the Moon: Arcade-style physics challenge. Peter and the Wolf: Interactive narrative music game.
View Project2/2/2025 -4/2/2025
Composia is an interactive music education game developed in collaboration with Université Laval and UJM. The project aims to teach music composition and theory through playful challenges and creative exploration. Built in Unity, Composia features dynamic feedback, gamified learning mechanics, and intuitive interfaces tailored for students of all ages. My role focused on gameplay programming, systems integration, and prototyping features and tools in close partnership with educators and researchers, ensuring an engaging and effective learning experience.
View Project2/20/2022 -3/13/2025
Verified Game Developer
6-8 years of experience
Preferred commitment: Full Time
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