

I’m a Software and Gameplay Engineer with extensive experience working in Unreal Engine, Unity3D, C++, and C#. Over the years, I’ve contributed to a wide range of projects involving VR/AR development, AI engineering, server-side backend systems, and real-time 3D content creation. I’ve worked closely with artists and designers, helping optimize pipelines, create shaders, build IK systems for avatars, and troubleshoot technical challenges like bloated FBX files in Unity. I also have strong experience with Perforce and Swarm from my time at HP, Janus Research Group, and Infovision, where I supported large codebases and asset management workflows. I'm passionate about bridging the gap between art and engineering, building scalable systems, and helping remote teams collaborate efficiency.
Verified Game Developer
3-5 years of experience
Preferred commitment: Full Time
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