Hi, I'm a professional game developer. I have been making games for 14 years, 11 of which using the Unity game engine, that have been downloaded by millions of players. My expertise is gameplay, and I'm passionate about understanding how various games work, the design and the process of implementation. I also enjoy working on AR, game AI, and optimisation. Being a great fan of writing clean and robust code I have an expert understanding of design patterns and pair programming and I always enjoy writing and receiving a code review. Finally, I'm tech-savvy. I don't go anywhere without measuring my heart rate, sleep patterns, and the distance I've travelled. I enjoy talking to computers and might have made a robot or two with Raspberry Pi.
University of Alberta
January 2024 - Present
• Unity/C# • Prototyping with Flutter/Dart, React Native & Kotlin • Python & OpenCV • Android/iOS • Markerless Motion Capture • R&D for healthcare applications * Consulting services on software development
Qiiwi Games
January 2021 - April 2024
• Unity/C# • Android/iOS • Frameworks integration and maintenance • Design and implementing features in a game-agnostic architecture • Debugging and optimisations • LiveOps through Google's Firebase • Content updating through Unity's AssetBundles and Addressables • Improved CI/CD pipeline which helped to early identify errors and save developer time • Team lead and mentoring of developers • Managing app versions in Google Play Console/App Store Connect/Amazon App Developer Portal
LightBuzz
April 2018 - December 2020
• Unity/C# • CMake • C++ • Windows/Mac/Linux/Android/iOS • Adaptive User Interface • Unity's ARCore for Android • Unity's ARKit for iOS • VR for HTC Vive • MR for Microsoft HoloLens • Utilized SDKs for depth cameras such as Intel's RealSense, Microsoft's Kinect & Azure Kinect • Unity's Input Module for enhanced UI interaction
Verified Game Developer
8+ years of experience
Preferred commitment: Full Time
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