My name is Manuel Bindi and i am a game developer and Technical Artist that worked with important University projects outsourcing and leading 3D art, i also sole developed a game called " Mutation " on Steam producing all the assets with the pipeline Maya - Zbrush - Substance Suite - Unreal Engine. I have more than 5 years of experience in this field, I am good at self-management and leading a team, I am now working as Lead Technical Artist with Moonscape s.r.l. developing AR Apps for android and coordinating a team of artists in order to ship a coherent product both visually and functionally.
Moonscape s.r.l.
April 2025 - June 2025
• Led development of interactive applications across Unreal Engine 5, AR, Android, iOS, and Windows platforms. • Coordinated asset creation and integration between art and programming teams, ensuring technical functionality and visual consistency. • Acted as liaison between clients and project teams to translate requirements into delivered features and final products.
01/2024 - 01/2025 Ossified Games
January 2024 - January 2025
• Independently manage the entire game development cycle, including concept creation, prototyping, market research, asset production, and programming. • Developed Mutation, a game that surpassed 800,000 views, was played by over 60 influencers, and featured in multiple gaming publications. • Achieved a top-10 ranking (8th place) out of more than 69,000 titles, demonstrating strong engagement and visibility.
Acas 3D
January 2023 - January 2024
• Created immersive 3D experiences and interactive navigation systems for archaeological models using Unreal Engine. • Utilized both C++ and visual scripting to implement features and ensure performance. • Improved user engagement significantly within a 3-month development cycle.
Unione Professionisti
January 2021 - February 2022
• Led end-to-end development of a professional safety training simulation in Unreal Engine, covering game design, programming, asset creation, and performance optimization. • Built interactive scenarios with advanced AI, realistic physics, and a user-friendly interface to simulate real-world hazard procedures. • Delivered a scalable, high-fidelity virtual environment that enhanced workplace safety education through immersive, real-time training experiences.
VFX Wizard, August 2019
Vfx And 3d Animation - Assets Production Pipeline
University of Pisa, Present
Computer Science
ITAS C.Gambacorti - scientific High School, September 2013
Biology
3D Italia Academy, September 2021
Bechelor In Unreal Development And 3d Arts
VFX Wizard
Issued: 1/27/2017 - Expires: 12/5/2018
Credential ID: https://www.vfxwizard.com/it/verified/f801bd7404c0e35a899c15403e929085/12/
Programming Hub
Issued: 2/1/2025 - Expires: 3/5/2025
Credential ID: 8761fab0f460210
Trinity College
Issued: 6/6/2020 - Expires: 12/21/2020
Credential ID: 1-2031058516:1-1892338441
• Solo developed the game: from idea generation to Steam release. • Utilized Unreal Engine BVS and C++ for scripting, Behaviour tree for AI, State machine for animations, Widget design and Niagara particle effects. • Scripted the shaders within the material editor and HSLS language.
View Project1/1/2023 -1/28/2024
• Built a shop system framework with upgrades and costumers management • Implemented real-time weather events with relative ingredients spawning in the game world. • Developed a magic and gear system with procedural levels and stats.
View Project8/8/2022 -12/15/2023
A project I completed for Unione Professionisti Bologna, where I designed and developed a serious game aimed at training workers on safety regulations. I also created all the necessary assets to ensure an engaging and effective learning experience for users.
View ProjectVerified Game Developer
3-5 years of experience
Preferred commitment: Full Time
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