
A game developer with experience working in a 'AAA' studio looking for projects that I can help with. I have experience reproing and regressing bugs along with working in established code bases.
Bungie
September 2023 - August 2024
● Collaborated across teams to resolve issues that blocked creators and investigated how to alleviate problems going forward during The Final Shape and other seasonal/episodic content. ● Addressed design related bugs within Echoes and managed design decisions on quest progression to ensure they were working as intended. ● Reviewed data and assessed limits within the engine set by engineers and reviewed the change management process to allow for more activity objects after ensuring they would not have a large impact on performance. ● Maintained and created documentation through Confluence regarding training as well as new features and processes ensuring that they were readable across departments. ● Trained in encounter creation and troubleshooting which allowed me to later assist a designer in troubleshooting why a particular encounter’s higher difficulty was not loading properly to make the mission beatable.
Utah Valley University, Present
Animation And Game Development
● Created blueprints with exposed parameters to go back and edit them within the game engine allowing for more flexible tuning of variables outside of the code. ● Manipulated velocity values to create a time dilation field object which both created a fun effect to slow down time, but also makes it easier to pull off better shots.
View Project● Established a sprint schedule with safety nets to allow us to frequently have deliverables to turn in for the due dates in case of catastrophic failures. ● Worked with professors and visitors to get feedback on the attraction and implement applicable feedback back into the project which allowed us to ensure we had the best renders possible.
Verified Game Developer
0-2 years of experience
Preferred commitment: Full Time
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