
I’m a Unity Developer with 3.5 years of experience specializing in 3D and 2D game development, UI/UX design, and cross-platform mobile apps. I’ve led and contributed to various projects from concept to launch, focusing on performance optimization, clean architecture, and engaging user experiences. I’m passionate about continuous learning, collaboration, and building impactful applications. I thrive in fast-paced environments and am always eager to take on new challenges that push my skills further.
GeniTeam Solutions
July 2024 - Present
Unity Developer | Mobile Game Specialist | 3.5+ Years Experience As a Senior Software Engineer at GeniTeam Solutions (Z & K Games), I’ve led the development of multiple successful mobile games, including Nick’s Runaway Stealth Escape, Virtual High School Simulator, Prank Chaos: Teacher Trouble, and Nick and Tani: Funny Story. With over 3.5 years of experience in Unity (C#), I specialize in building performance-optimized, feature-rich mobile games across genres like stealth, simulation, puzzle, and humor-based gameplay. Key strengths include: Developing core gameplay systems, AI behaviors, puzzle logic, and interaction mechanics Creating scalable and reusable code architectures for efficient level and feature expansion Handling complete UI/UX flows, game state management, monetization (ads/IAP), and performance optimization Integrating and maintaining third-party SDKs (Firebase, Unity Ads, Google Play, IronSource, Facebook, etc.) Resolving ANRs/crashes and ensuring smooth deployment through QA collaboration and analytics My work has contributed to games with millions of downloads and consistently high user ratings on Google Play. I thrive in cross-functional teams, taking ownership from prototype to post-launch updates, with a focus on delivering polished and engaging player experiences.
GeniTeam Solutions
January 2023 - September 2024
As a Software Engineer at GeniTeam Solutions (Z & K Games), I’ve contributed to a wide range of high-performing mobile titles, including Playtime Adventure Multiplayer, Scary Stranger, and geolocation-based and puzzle games. My work focuses on multiplayer systems, player engagement features, and performance optimization across Unity-based mobile games. Key expertise includes: Multiplayer development using Photon PUN2, including network syncing, latency reduction, and co-op mechanics Designing intuitive gameplay features and feedback systems (VFX/SFX/UI) to enhance player immersion Implementing smart hint systems and rewarded ad mechanics that boost both UX and monetization Building scalable systems for geolocation, object interaction, and dynamic content generation Optimizing performance across devices and ensuring stable SDK/plugin integrations Managing cross-functional collaboration with designers, QA, and artists to deliver polished updates and new features I've also led small teams in casual puzzle game development and explored multiplayer design in Roblox using Lua scripting. My contributions have helped titles reach massive audiences — from 10M+ to 50M+ downloads — while improving player retention, satisfaction, and monetization metrics.
GeniTeam Solutions
December 2021 - February 2023
As an Associate Software Engineer at GeniTeam Solutions, I contributed to a diverse range of innovative game projects—from accessible educational games for children with impairments to multiplayer FPS and WebGL games with NFT integration. Key highlights include: Accessibility-Focused 2D Games: Designed and developed educational 2D games tailored for impaired children, emphasizing simplified controls, large visuals, and audio-guided gameplay to support early learning and engagement. Multiplayer FPS (MFPS Kit): Customized a full-featured 3D FPS using the MFPS Kit in Unity, modifying core systems like matchmaking, weapon logic, and lobby management while ensuring stable online performance. WebGL NFT Game: Developed Stickman Brawl Halla, a multiplayer 2D action game with WebGL and blockchain integration. Implemented MetaMask wallet support, NFT character access via OpenSea, and responsive multiplayer using Photon PUN2. My early contributions focused on creative problem-solving, accessibility, and cutting-edge features like blockchain integration. These experiences laid a strong foundation in both gameplay design and technical implementation, helping me grow into a well-rounded Unity developer with a focus on user-first experiences.
Superior University , October 2020
Information Technology
Verified Game Developer
3-5 years of experience
Preferred commitment: Full Time
Take the next step and bring this top talent to your team
Hire Muhammad for your team