

A proactive & self-motivated game developer looking towards creating innovative technologies across all platforms. Highly skilled in Unity3D and C# with 8 years of professional experience. Capable of creating wonderful applications with advanced knowledge of architecture, abstractions, and pattern-oriented design providing maintainability, scalability, and testability.
Niloom.ai
July 2020 - February 2025
Developed entire WebGL & AR/XR Mobile ecosystem & Received the "XR Tool & Utility of the Year" award at the 2024 International XR Awards. Created Niloom Play mobile app that showcases user creation on the WebGL platform in XR/AR and VR through communicating with backend servers such as AWS and Django. Created WebGL platform to add modular components such as characters & add-ons such as movement, animations and images, and text annotations. Created & documented communications between website & WebGL platform with JavaScript. Designed system architecture for logistics and application visuals utilizing Figma & applying code design patterns. Created Unit Tests with Unity Test Framework & Dependency Injection. Responsible for full development cycle for WebGL, Oculus, Mobile App, and Vision Pro & Utilized DevOps and CI/CD for automated deployments. Researched and documented new technology & applied new foundations to keep up to date in constant changing environment. Documented code structure and implementations for onboarding new developers. Collaborated and communicated with team members working with agile/scrum methodology.
Kob Game Studio
January 2020 - July 2020
Created hyper-casual games and prototype weekly/biweekly. Utilized Google Cloud Firebase for analytics. Optimized applications for mobile devices. Applied physics to create simulations and predictions. Created and designed a recyclable level system with different environments. Published 6+ mobile apps to App and Google Play Store.
Wonders.ai
August 2018 - August 2019
Managed a team of 10 and collaborated with Cheer DigiArt. Implemented pathfinding with A* and interact within the user’s physical environment utilizing a raycast graph. Implemented NPC object interactions and abilities. Created level selection for ease of QA testing. Designed and customized character and AI monster behaviors utilizing a State Machine. Researched and documented devices keeping
San Francisco Art Institute, December 2016
Visual And Game Programming
Unity Technologies
Issued: 4/3/2025
Credential ID: https://www.credly.com/badges/afa154d7-59bc-42b1-be48-946a3926b38a
A no code platform for creators to innovate, prototype, and build their own ar/vr experience. Responsible for the full life-cycle and app development of the webgl, vr, and mobile ecosystem. Won the AIXR's XR Utility of the Year 2024 Award.
View Project7/24/2020 -2/1/2025
An adventure where you meet a mysterious girl and help her solve through various puzzles, fighting through waves of enemies and an epic boss fight. Responsible for the AI, Pathfinding, designing a level selector for ease of QA.
View Project8/1/2018 -8/1/2019
An educational approach towards teaching kids Math through gamification with interactions and responsive UI.
View Project4/12/2025 -4/19/2025
Verified Game Developer
8+ years of experience
Preferred commitment: Full Time
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