I’m a software engineer with 8 years of experience in game development and tools engineering. I’ve contributed to AAA titles like Hogwarts Legacy and Contraband, working on gameplay systems, UI, and performance optimization. I’m highly collaborative, detail-oriented, and passionate about creating user-friendly, responsive interfaces. While my background is in C++ and Unreal Engine, I’m quick to learn new technologies and excited to apply my skills in front-end development to help build engaging, accessible experiences.
Verified Game Developer
6-8 years of experience
Preferred commitment: Full Time
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